![]() ![]() This can be helped by aggressively using prefabs to reduce the chances that you both edit the same file and to make merges easier. ![]() That being said, you may still have issues if you both touch a big text file like a scene. You could enable Git LFS (large file support) to make it better if your Git server supports it. It definitely works best for text files (like scripts) but not the best for heavy assets. However I thought there might be another version control system making game development easier, but I guess we just need to organize better. Probably the main reason is the lack of our experience. At this scenario, we could not get a proper result from Git when we tried to combine our work. We, two developers, are sometimes work on the same material like the same prefab, same code block etc. There is a third person, the game designer. To clarify, our problem was this: both me and my friend are developers. How do you or companies handle group work?Įdit1: Thanks for the advices. Our development stopped for a couple of days because of this. Git doesnt seem as useful as it is for web or any other software development. Me and my friend decided to develop a small game. I am new to game development and Unity interface although I am a litte bit experienced in programming since I am majoring Computer Science. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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